Workshop | Camera of the Future

  • Museum of Art & Design 2 Columbus Cir New York, NY, 10019 United States

What does it mean to give everyday objects the ability to see? While it is now common for computers and phones to have cameras, they are also embedded into everything from buildings to childrens' toys. How does this trend affect our relationship to these products? If we consider these devices filmmaking tools, what new stories can we tell?

Join us at the Museum of Art & Design at Columbus Circle for a day of discussion and playful imagining. Together we will design and experiment with cameras both real and imaginary.

Together, we will create cameras & capture (or invent) the imagery they produce. 

Requirements
Please bring your own cameras, camera phones, laptops, tripods, chargers and the various cables needed to charge or download from your devices. No prior or specific skills necessary.

Details
Saturday, November 1, 2014 - 11:00am-5pm
2 Columbus Circle
New York, NY 10019
$35 General, $25 MAD Members
Click here to purchase tickets, or call 1-800-838-3006

If the cost is prohibitive, please contact Specular for discounts or exceptions. Send questions specific to the content of the workshop to shine@specular.cc, otherwise please contact the Museum of Art & Design. 

Instructors
James George is an artist applying computational photography towards portraiture and storytelling. Through installations and films he addresses the emotional response to science fiction technologies as they become reality. By sharing his code and processes openly, he enables others to express themselves using the techniques he develops.

Alexander Porter is an experimental photographer. He brings an admiration for photographic & cinematic traditions to new imaging techniques by exploring the documentary & aesthetic potential of emerging imaging technologies. His work has taken him from Greece as an archaeological photographer investigating the minute surfaces of artifacts, to South Korea using 3D scanning to investigate the role of video games in the lives of one of the most wired societies on earth