History

 

2010 – 2012

Rise of indie creative technologies. Canon 5D MKII sparks DSLR camera sparks filmmaking renaissance. NoFilmSchool emerges. Oculus DK1 Kickstarter. Unity 2.0 to 4.0. 3D printing. Makerspace culture. Sundance Film Festival's first New Frontier story lab.

In 2011 STUDIO for Creative Inquiry Hosts Art && Code 3D. First Depthkit prototype started. James George and Jonathan Minard start CLOUDS project.

The team behind Scatter creates the RGBD Toolkit. For the first time, creators anywhere in the world can film their subjects in three dimensions. "This software is a science fiction, a seed of a potential future functional just to the point of allowing a community, you, to share in imagining the possibilities."

 

2012 – 2013

Scatter co-founder James George selected for Eyebeam residency.

Depthkit used in Eminem's Rap God music video.

 

2014

CLOUDS, the world's first volumetric documentary, premieres at Sundance.

First Storyscape award at Tribeca Film Festival.

 

2015

Depthkit creators are part of the inaugural NEW INC incubator.

 

2016

Scatter founded, raises a pre-seed round led by Lux Capital.

Oculus commissions Zero Days VR from Scatter.

CLOUDS concludes its festival tour at the Museum of Modern Art in New York.

 

2017

Zero Days VR premieres at Sundance 2017.

Blackout premieres at Tribeca - human stories recorded live in 3 dimensions on site at the festival.

 

2018

Scatter closes Seed round led by Eniac.

Depthkit Core is launched! The initial prototype is rebuilt from the ground up for scale, speed and quality.

Zero Days VR becomes the first immersive media production to win an Emmy.

Tribeca Storyscapes Film Festival features three Depthkit powered productions: Terminal 3, Vestige and Queerskins.

Imogen Heap concert captured with Depthkit and presented in TheWaveVR

Hollywood film AXL brings Depthkit to the silver screen.

U2 brings Depthkit to AR for the U2 Experience → Watch the video

Scatter launches Volumetric Filmmakers NYC conference.

 

2019

In collaboration with Nonny de la Peña, godmother of VR, Scatter showcases REACH at Sundance.

PBS documentary series POV launches first interactive initiative with 3 inaugural projects, including Scatter's Changing Same.

Awarded Knight Foundation grant for Volumetric Histories, to be installed at MoMI 2020.

Microsoft releases Azure Kinect DK depth sensors.

Depthkit Studio is first previewed at Microsoft Ignite, featuring live multi-sensor full-body capture with creative effects showcased.

Depthkit comes to holographic displays in partnership with Looking Glass depth media player.

 

2020

Scatter begins private pilot of Depthkit Studio, the first self-service professional 360° volumetric video capture solution. Early adopters include the New York Times.

Scatter launches Depthkit Cinema, the highest resolution portable volumetric capture tool.

 

The Depthkit Studio pilot grows 5x, from just 12 to over 60 customers, in over 13 different countries

WXR Fund invests in Scatter.

The Changing Same premieres at Sundance Film Festival and wins Best Immersive Narrative at Tribeca Festival.

The Depthkit Studio Hardware Package is introduced, allowing customers to take the guesswork out of hardware by purchasing preconfigured systems from Scatter.

Scatter partners with 8th wall for WebXR integration

2021


Scatter graduates Depthkit Studio out of Pilot and into commercial release, announcing premium customers like HBO, Accenture and Cornell Tech.

Scatter unveils key Metaverse integrations with Depthkit Studio support in VRChat, AltSpace VR, and Snapchat.

Scatter is nominated for their second Emmy for The Changing Same.

Scatter sets up home base at Zero Space NYC, featuring a permanent volumetric video capture stage.

2022